NAV do better damage by a lot, and are cheaper, so extremely efficient per IC. You can, if you want. Fully screened is 3 screen/cap with optimal positioning (usually this means you actually need 4 screen/cap), 1 BB/CV, but I try to account for losses by using 5-6/1, and 2/1 respectively. Steam Community :: Guide :: Navy: A HOI4 Guide Set them to convoy hunt. Park your strike force in. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own.Ships can influence land combat by performing shore bombardment, or block straits to impair enemy . This book assembles a complete list of the Ottoman Empire's fleet and details the naval events in the century before Ataturk's nationalist revolution. Posted by 5 months ago. Now I'd like to ask some questions about the naval meta. You can get 80% of the results with 20% of the effort (in this case naval mines-->allow for naval invasion). In 1939-44 the Finnish military caused Soviet Russia in total casualties 1.4-1.8M men, 3,200-3,500 aircraft and 3,500-3,678 tanks, at the cost of some 294k men, 240 aircraft and 50-70 tanks in total casualties to itself. 7. I recently made a post on the general meta of the game now that I've come back to it over a period of time. The roach destroyers spread hits around and serve as tanks in that sense. If you have any, they should be used as floating bunkers with max AA because enemy planes will attack them first. Not worth it. The CAs are used because they stick in the battle line and get a +40% hit rate, and, if you take off the armour and max speed, they dodge heavy attack easily. red …. TAC have better range, and can switch back and forth between the ground and sea war, as needed. Posted Jun 1 2021 by in Uncategorized. They don’t fit the meta, however, for the obvious reason: they take forever to build. The naval invasion order that has more divisions assigned than the Naval Invasion Capacity limits will not take place. Get messy with it. Press question mark to learn the rest of the keyboard shortcuts. Hello all. In the Afghanistan war, U.S. carrier-based fighters substituted almost entirely for land-based theater air forces. In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. You can even build specialized ASW patrols (a few depth charge DDs, plus maybe a couple cruisers to manage enemy patrols). Press J to jump to the feed. As always, if you have any suggestions for future content then leave a comment, or you can join the discord server using the link below. To start there are A LOT of ways your navy can 'win' against the enemy. And I can put 2-3 light attack heavy cruisers out per BB, and they will be more useful in most contexts (because heavy guns can’t aim for crap, because killing screens is critical). Focusing primarily on the much-neglected period between the world wars, David C. Evans and Mark R. Peattie, two widely esteemed historians, persuasively explain how the Japanese failed to prepare properly for the war in the Pacific despite ... This martial effectiveness coupled with the overwhelming materiel and manpower advantage the Russians . When first published in 1954, the book was hailed as a first-class biography that set down the major role played by the admiral in developing the Navy's air program, and is also credited with . Both hinge upon basic principles of having lots of inexpensive ships, which is currently favored by game mechanics: namely that it’s much cheaper to repair than rebuild, and that enemy attacks scatter randomly across available targets. Found the internet! Set to always engage, never repair (so that always leaps after enemies, and you can control when they go repair). So! Including exp. The former because more ships, the latter because the best aspects (enemy hit chance reductions) are very early, so you don’t need to spend much research to gain most of the effects, and it strongly supports either meta elsewhere in the tree. Sub4 is better, but it’s costs are much greater. In this revisionist account, Nicholas Lambert shows in lively detail how naval planners persuaded the British political leadership that systematic disruption of the global economy could bring about German military paralysis. I have questions about the way strike forces should be used - should they just blob up, or be divided into multiple task forces to avoid the stacking penalty? It’s an extremely cheap meta, favoring low industry nations, and it can be quite strong. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. You probably don’t need to refit the destroyers at all, but if you do, imo, make them torpedo destroyers. 7. An account of the role of the aircraft carrier in war which is illustrated by first hand accounts of action during the Second World War and the Gulf Conflict. This is my navy cut/paste . 2021 Naval Meta Questions. The torpedo destroyers kill the enemy caps. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own.Ships can influence land combat by performing shore bombardment, or block straits to impair enemy . spotting cl are fine but roach dd and heavy planes (read: tacs) are better. Question. light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor). More guns is better. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). I usually use the most forward “safe” base, and cover with fighters vs long distance port strikes. r/hoi4. Such as, each mission type and its purpose, along wi. The brilliance of the naval system in HOI4 is its sandbox depth. This is my navy cut/paste . It also offers that visibility reduction early, so you can skip the rest if you’re limited by research slots (but there’s still a lot of good stuff in the later tree). In this part we discuss the basic task force organisation groups, that you need t. Hello. Each of Germany's World War II armed services could claim one unit which earned a unique combat reputation, and which consequently was enlarged and developed far beyond the size originally planned. However, military units alone cannot defeat an insurgency. Most of the work involves discovering and solving the population's underlying issues, that is, the root causes of their dissatisfaction. You pair this with patrols. I recently made a post on the general meta of the game now that I've come back to it over a period of time. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), So main idea, that 1 light CA + 3-4 roach DD (5500ic + 4*800 + 120 dor torps =9060) is stronger then 1.5 CA (or 2 CL with torps for 4600ic)? BBs, and other capitals should not be built. These essays by scholars from six nations offers contributions to the understanding of Stalinist terror in the 1930s. The Military Balance is an authoritative assessment of the military capabilities and defence economics of 171 countries. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. In North Atlantic Run, noted military historian Marc Milner tells the story of this drama at sea, detailing the dynamic role played by Canada and the Royal Canadian Navy in the battle for the convoys. A Canadian Naval Classic. Hello and welcome back to another Hoi4 video! a naval base near the front, but under friendly air cover. A navy is a country's collective naval force, with which it can perform naval warfare.. For organisation and control, the navy is divided into one or more fleets.Each fleet consists of one or more task forces, with each task force containing a number of individual ships.. At the beginning of the game, each player's navy will already be organised into at least one fleet. Hello and welcome back to another Hoi4 video! Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), and a smaller number of fleet destroyers with torpedoes, maybe a depth charge, radar/sonar/max engine. don’t put torps on your ca, they’re far more efficient on dd (if you want, compare the torpedo attack/cost on both). You may have noticed that I didn’t recommend any AA ships. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. If you read the historical background on the naval doctrines for instance, I'll focus on fleet in being for example, this was a doctrine that operated under the notion that you aren't required to engage the enemy fleet in an area to win naval supremacy, but simply being able to engage them in the naval area forces them to . Destroyers are fast and hard to hit, and the extra cost isn’t very worthwhile. Hiroshima is the story of six people--a clerk, a widowed seamstress, a physician, a Methodist minister, a young surgeon, and a German Catholic priest--who lived through the greatest single manmade disaster in history. When your bigger ships aren’t fully screened, they grow extremely vulnerable. 7. Steven I. Wilkinson explores how India has succeeded in keeping the military out of politics, when so many other countries have failed. A single Naval Yard outputs 2.5 production per day. I recently made a post on the general meta of the game now that I've come back to it over a period of time. Hearts of Iron 4 can be unapologetically . Found the internet! Your heavy strike force should consist of the same ratio of DD:CL, but for every 2-3 light cruisers, you want to have 1-2 heavy cruisers and one battleship. These manuals cannot stand alone, but should be used interchangeably. These field manuals serve as the definitive source of unclassified information on Soviet ground forces and their interaction with other services in combined arms warfare. If you do such playing around, remember this key rule: (at least) 4-5 screen ships per capital ship, 1-2 BBs per CV. We print these paperbacks as a service so you don't have to. The books are compact, tightly-bound paperback, full-size (8 1/2 by 11 inches), with large text and glossy covers. You don’t need many - the battle is basically over once their screens are down. As a naval major (UK, USA, Japan), in SP, you can blend both metas effectively, leaving you with a power surface fleet, good patrols, great convoy raiding, and great anti sub. Navies in HoI4 are a classic example of the Pareto Principle. This is my navy cut/paste, sometimes with minor edits. Told from the perspective of their crews, this is the inspiring story of the long-suffering merchant ships without which Russia would almost certainly have fallen to Nazi Germany. Answer (1 of 3): There is no best fleet composition for HOI4 it completely depends on where you are fighting in the ocean. A single Naval Yard outputs 2.5 production per day. So what about building CVs, BBs, BCs from scratch? Log In Sign Up. This text analyses military events in every theatre of war during June 1944. But chasing after the remaining 20% of results (consistent naval supremacy in any/all regions) is just a black hole of resources for relatively little gain. It favors larger nations, but one need not be a major to see some success. Get messy with it. In this strat, the subs will account for enemy shipping and some surface fleets (sub3 can often engage AI surface groups pretty well), and the bombers will account for enemy subs and some of the surface fleets. So maybe a dozen? Then they’ll track the enemies and your strike fleet will charge out from its port to engage. 2 CL should do twice more light damage and have less (ore more to enemy) position penalty. Hello all. Below you will find a few links with some helpful information, as well as breakdowns of the different terminology you might hear. The other 9 slots in the fleet can be patrols (as described above). r/hoi4. Putting some on your cruisers is fine (I usually max the AA slot, and use DP guns in the secondary slot), but they’re also going to be fast if you follow the meta. This book, based on a wide range of previously unavailable material, is the first historical assessment of the Bikini tests not compiled by the U.S. government. The premise here is that the heavy cruiser gun puts it in the second line, immune to enemy screens while screened itself. 2021 Naval Meta Questions. In my current playthrough, I’m screwing around with converted cruisers in ASW patrols. Instead, deploy them individually as patrols (set to never engage). 7. Traces the competing strategies and goals, and struggles for manpower and material that have shaped American military institutions Such as, each mission type and its purpose, along with doctrines and what each one does best. Bombers can be NAV or TAC. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. This book examines the origins of Wilhelmine Germany's "Tirpitz Plan" of naval rearmament. What I've heard is basically this: Trade Interdiction is literally the best and only naval doctrine because of how much it reduces visibility, or something to that effect. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Cheap ass disposable destroyers that need barely any IC to produce. Average AA (as opposed to individual ship AA) is negligable because somewhere down the line they got nerfed. User account menu. 1 torp-only dd for every 5-7 you build is solid if you’re starting from scratch; if not, your starting fleet probably has plenty. This patrol composition will give exceptional speed, detection, and potential to engage enemy light forces as well as provide exceptional screening when your strike force shows up. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Their sole job is to find enemies for your strike fleet, so keep your strike fleet near to your patrols. Just understand why the surface meta is what it is, and try to fit them into that meta (e.g. Any legacy BB/BC/CV, however, will be very vulnerable to air power. Always at least 4-5 destroyers per capital ship. So these help manage cost, and are thus extremely efficient. Set to engage at high risk (sub3 or sub4 only). Build torp focused DDs. Well outside the meta, but it’s fun and the game is in hand anyway. Thank you very much for watching, and I hope to see you all on the next one:) Discord Link: https://discord.gg/GAMbdKh Navel Links: - https://hoi4.paradoxwikis.com/Naval_doctrine - https://hoi4.paradoxwikis.com/Naval_doctrine#Ship_modifiers - https://hoi4.paradoxwikis.com/Naval_battle Timestamps: 2:30 - Patrol Mission4:30 - Strike Force Mission9:15 - Convoy Raiding Mission15:00 - Convoy Escort Mission \u0026 Minelaying 19:00 - Fleet In Being Doctrine 20:50 - Trade Interdiction Doctrine 22:00 - Base Strike Doctrine 24:00 - Conclusion Yep. The AI simply can’t compete. With around 3,000 entries drawn from all sides – the U.K., U.S.A., Germany, the U.S.S.R. and Japan – Christopher Chant’s work provides a uniquely comprehensive and full overview of major operations, names and code words. Explaining how to design fleets for naval battles in multiplayer. 2021 Naval Meta Questions. How would the world have changed? This is a look at the history that could have been—one that stretches across centuries, sees dynasties and nations rise and crumble, and spans horrible famine and magnificent innovation. Today I am breaking down some more navel warfare elements. 2021 Naval Meta Questions. Both metas benefit from admirals with visibility reduction. User account menu. This book charts the recruitment, training, service conditions and combat experiences of a typical World War II German sailor, focusing on the main branches of the Navy, as well as the last ditch combat units thrown into action as infantry ... It’s not that other strats can’t work, they just aren’t as efficient. In this video i'm starting a new tutorial series about how to Navy in HoI4. Overspending on a navy can hurt you overall. Answer (1 of 3): There is no best fleet composition for HOI4 it completely depends on where you are fighting in the ocean. How do you deal with enemy aircraft now? This field manual establishes doctrine (fundamental principles) for tactical counterinsurgency (COIN)operations at the company, battalion, and brigade level. "Submarines describes key advances in diving ability, underwater endurance, and weapons capabilities in specific periods, while highlighting strategic and operational innovations in the century-and-a-half history of modern submarine use. For BBs and BCs, the biggest improvements are usually getting rid of secondary things (eg floatplanes) and maxxing AA, fire control, and radar. . This biography by noted historian E.B. Potter follows Burke's distinguished career from his early days at the Naval Academy through the dramatic destroyer operations in the Solomons, where he earned his nickname "31-Knot Burke," to his ... Close. The primary meta right now is a surface one. Play around with both before you lock yourself into a personal doctrine. "The Soviet-German war was marked by numerous encirclements, first of Soviet units and, as the war continued, of German units as large as entire armies, such as the 6th Army at Stalingrad. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. They simply aren’t good right now. This book is a history of the modern U.S. Navy. It explains how the Navy, in the century after 1890, was formed and reformed in the interaction of purpose, experience, and doctrine. A fine book: meticulous, judicious, incisive. Today I am breaking down some more navel warfare elements. As a naval major, I might build 15-20, but that’s overkill.). For me, HOI4 Navy is like the ice cream buffet after pizza. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. hoi4 fleet composition 2021. Question. In this video I analyze naval combat in HoI4 to figure out which ships would comprise the best naval composition.Update: Several people have mentioned that n. This educational edition, with the full play text and an introduction to the playwright, features a detailed analysis of the language, structure and characters of the play, and textual notes explaining difficult words and references. Never refit engine or armor (it costs almost as much as building a new ship!). I am taking this from Dustinl796 [1]. The light cruiser guns shred enemy screens, rendering enemy capital ships vulnerable. So the tradeoff is better damage/lower IC vs range/lower research demands/greater flexibility. Search within r/hoi4. Naval composition questions are common, so here’s a basic overview. The brilliance of the naval system in HOI4 is its sandbox depth. There are, broadly, two current fleet metas. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Once the enemy screens are dead, the battle is effectively over as the torps will kill enemy caps long before they kill your screens. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. And you have lots of ships. Toggle signature. In addition to the IC cost increase, and an extra steel, it requires chromium...which is much better spent on heavy tanks (if you have it). Posted by 5 months ago. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. If you are fighting in the English channel then you want to have 5-6 Battleship 2's or 3's 5-7 Battlecrusier 2's 10-12 Light cruisers. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. There isn’t much need for spotting ships in the main task force. In The Evil Necessity, Denver Brunsman describes in vivid detail the experience of impressment for Atlantic seafarers and their families. The second meta is sub3 plus bombers. A few spotting ships, maybe a CL with two float planes and max radar is all your fleet needs to get a spotting bonus and attack first. The story continues with the invasion of Italy and, finally, that of Fortress Europe on June 6, 1944. So! This is a reproduction of the 1984 Department of the Army Field Manual 100-2-3 (The Soviet Army: Troops, Organization, and Equipment). If you are fighting in the English channel then you want to have 5-6 Battleship 2's or 3's 5-7 Battlecrusier 2's 10-12 Light cruisers. This edition includes a detailed look at the Royal Navy as it faces the latest defense review, an evaluation of the Indonesian Navy, and information on the U.S. Navy's San Antonio class amphibious transporters. I gave it a try against AI and shredded them no problem. This volume describes in detail the U.S. Navy's role in Operations Desert Shield and Desert Storm, one of the most successful campaigns in American military history. Question. Again, this all may be wrong, which is why I'm asking you guys if anything is off point. But the AA refit is crucial for these ships, and the radar/FC refit offers good bang for buck. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Posted at 5:34 PM, Aug 24, 2020 and last updated 2020-08-24 17:34:20-04 the BB fleets mostly have 4 BBs. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. For me, HOI4 Navy is like the ice cream buffet after pizza. in a surface strike fleet). But if you’re playing SP and want to play with the big bathtub toys, have an absolute blast. TAC also has the advantage of being able to be based behind the fighters, so they aren’t competing for airfields near the front in the ground war (unlike CAS). Close. Hi, this is my second quick tutorial for naval warfare in Hearts of Iron IV. Fleet AA got nerfed hard, so the only AA that really matters in protecting a certain ship is its own. With no armor and max speed, your ships are hard to hit, reducing losses (cruiser armor sucks anyway). A navy is a country's collective naval force, with which it can perform naval warfare.. For organisation and control, the navy is divided into one or more fleets.Each fleet consists of one or more task forces, with each task force containing a number of individual ships.. At the beginning of the game, each player's navy will already be organised into at least one fleet. Roach DDs, CAs with one medium and max light attack and one torpedo will decimate the screen of any fleet it comes across and allow the torpedos to finish the job on any capitals. In this rich study of Union governors and their role in the Civil War, Stephen D. Engle examines how these politicians were pivotal in securing victory. Why sub3? Search within r/hoi4. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. You can refit destroyers and cruisers to better match the surface meta. This book lays out the tradition, background, experiences, and thinking of the man as they relate to the development of the Soviet Navy that Gorshkov commanded for almost three decades and that was able to directly challenge the maritime ... I am taking this from Dustinl796 [1]. Why no armor if they fight with same light cruisers? These big ships are expensive, so refitting much beyond that will take a year or more. (Since the question came up last time: you don’t need a lot of torpedo destroyers. spotting is averaged by task force, so 1-ship spotting forces are the way to go. Feel free to search for more. The author participated as an analyst and government policymaker in many of the events covered in this book. His insider status and access offer a behind-the-scenes look at decisionmaking within the Pentagon and White House. "The definitive work on Stalin's purges, the author's The Great Terror was universally acclaimed when it first appeared in 1968. Log In Sign Up. That means that having lots of cheap ships spreads damage around pretty well, and if you take losses, replacement is easy. Hello all. Were they heroes or fools? Saints or bloodthirsty adventurers? And what exactly did they achieve? This is a story rendered vivid in the writings of Orwell and Hemingway, the paintings of Picasso and the photographs of Taro and Capa. So what do you do with starting ships that don’t fit the mold? Maybe AA to help vs bombers. Question. . Pile you strike force into one big task force. No torps on cruisers. But for most others, you should pick one and stick with it. Trading for chromium to make sub4 is almost always suboptimal to some other option (trading for chromium for tanks, trading for tungsten for tanks, trading for steel/oil/aluminum, or not trading at all). A ship in the fleet is worth two in the drydock, so to speak. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. This book offers for the first time a balanced history of the naval war as a whole, viewed from the perspective of all participants in all major theaters. Note that both of these were IRL refits once air power was shown to be effective. The only problem I had is that I was fighting Japan and they had about 12 CVs, and their planes eventually cut down my CAs without taking a scratch. Why? Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. So you should stack some AA on those - as much as you reasonably can without wrecking their main role, or dragging a refit out past a few months.
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