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hoi4 division templates guide

I think 9 total is a good number for a 40 width. Uses: To be effective after 1940 this division needs to have the final technology for AT, AT III, which is only really possible for some minors who make a dedicated rush. Support Companies: Same as an infantry TD. Division Template 2021.

E.g. as machuko, sadly, 7/2s may be the solution. The templates for such colonial divisions are those taken or adapted from the puppet's own template list (open by clicking the Crown icon at the top of the Division Designer in the Recruit/Deploy menu). 'A tour de force' Niall Ferguson 'Masterful ... smashes a gallery of preconceptions' The Times 'This book will change the way we look at Nazi history ... nothing less than a masterpiece. Template 4.5: The 40 width "MTD" division. Template 2.1: Basic 40 width "14/4" offensive infantry. 3 'The Aftermath of Versailles' (15 June 2020) Hoi4 templates hoi4 40 width tank division template, r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox. I believe optimal setup is 7/2 or 14/4 for inf division and 15/5 for armor.

they should only be used against the AI. The issue with them, though, is terrain. Our best tips on how to marshal your HoI4 division templates, ships and aircraft in this giant of a WW2 strategy game. A major component to a successful battle plan in Hearts of Iron IV is the composition of your divisions. Make 13/7s and micro them better instead. Education 1 hours ago HOI4 Multiplayer Meta Guide.Not open for further replies. I usually use them in separate divisions, though, like you'll see in template 4.3. Uses: First, of all, like the other tank templates I've posted this is a very basic outline of the template. This means that you can make an unpiercable division, even to other heavy tanks (for the most part). Uses: This is just standard 20 width infantry, but better - so long as your country has a cavalry expert or genius high command (if it wasn't clear, having 6 cavalry makes it count as a cavalry division). Finally, logistics should be applied as needed. I don’t play MP but I enjoy reading your thoughts on this stuff and it helps me understand the game a bit better on a conceptual level. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Those are two semi-valid places to use them. i find it interesting that a 20 width is the template of choice in that case - how much hard attack does it have? Same goes for increasing the SPG:tank ratio. What would you suggest? Division Templates: This is a new feature I've added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. From an acclaimed military historian, a fascinating account of just how close the Allies were to losing World War II. Most of us rally around the glory of the Allies' victory over the Nazis in World War II. The story is often told of how ... Presents nearly 600 concise entries describing the major advances in military technology from prehistory to the present, written by an internationally recognized expert in military history and technology.

Finally, there's HSPAA, which is arguably one of the best units in the game. A collection of poems about Love to warm the heart, to encourage, to inspire. Let words of Love take you to places only led by the heart and imagination. Feel free and enjoy each moment. I found myself in an awkward position when I went Mass Assault and researched the -0.4 width for infantry division. u/28lobster's inner mongol template for China (never tested it NGL) - 20CAV -(https://www.reddit.com/r/hoi4/comments/c2w9pt/kublai_kaishek_pure_cavalry_china/) he says it's "from before the change to commander traits so cavalry leader also gave +10% attack. Meanwhile, these are some other variations mostly learned from him / u/el_nora when asked about France strats: 10 CAV + 6 ART + 1 HT / 12 CAV +4 ART +2 HT.

Template 4.6: The 40 width "Overrunner" medium tank division. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. Template 5.3: The 20 width "Cavalry Advisor Infantry" division. Otherwise replace one infantry battalion and AA .

The division designer is a utility located in the recruit & deploy menu of the user interface.It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. As for your templates, infantry is good if enemy has air superiority. Support Companies: ALWAYS engineers on your marines. By Akfiz. in SP you could use infantry. Garbage against any actual HT Divisions but who cares.

As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always.

I personally prefer lots of generals and shorter fronts, so my templates focus around 26,6 width with USSR/Mass Assault. Variants: You can use camels if you're making these for Africa, I do. They are especially practical for countries like Russia or even France which start out with large numbers of light tanks.

In The Natashas, leading investigate journalist Victor Malarek details the tragic lives of the women and girls ensnared in the most recent wave of this brutal trade. Nothing works. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. You don't need too many, I'd do at most 1 per 20 combat width. Furthermore, the recommended division templates should be able to .. Division templates may be created and modified by spending army experience. #hoi4 #guide #metaA SIngleplayer guide to Templates in HoI4 - Battle for the Bosporus!The included templates will provide you with all the power you need in . Variants: Same logic as with the LSPG division - just instead of caring about soft attack you care about piercing and hard attack. Thing is, 14/4s are way more likely to be getting crits. im unsure what the point of this is.

Only works if your enemies never upgraded it, though). For major nations such as France, my recommendations towards your division templates will stay the same (especially nations in which I recommend the Superior Firepower Doctrine . They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. But generally you'll want to do guns over anything else. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. The whole point of these is that they're spammable, take minimal losses, and can be expended as distractions/for snaking. Really has helped out my gameplay so much!!! Hope this was helpful, as always!

.. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. You get +30% attack +40% defense if you stack all the traits and high command, but they still lack breakthrough. Their sole redeeming factor is their armor - they have a base armor value of 145, which can be increased to 181 with upgrades. This guide is intended as a beginner's tour of the interface and mechanics in Hearts of Iron IV.For more detailed information on the mechanics, including some of the detailed math behind some of the computer's calculations, follow the links to the articles dedicated specifically to those concepts. Hearts of Iron 4 division templates: how to manage your forces. Support artilleries don't hurt, if you went SF. Press question mark to learn the rest of the keyboard shortcuts.

7-2 and 14-4 infantry, Space Marines, and most of the 20-width tank templates were removed from this guide simply due to their impracticability after series of nerf.

Jan 21, 2019.

That's it for the guide series! This is guide is a collection of basic and advanced templates. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Today I'm showing my top 5 best HOI4 Division templates based La. This is pretty much exclusively for countries like France with a lot of starting tanks, especially if they're up against a medium tank Germany. Support Companies: Literally any of the "good" support companies will work here, since you don't care about armor or piercing (except for having enough armor to not be pierced by support AA - in which case these divisions become extra fun. As for the ratio, you want 3-5 motorized per 20 combat width. It’s all about managing your resources right and taking full advantage of your allies. So! It's also extremely reluctant to switching divisions to a new template. not really, just because cavalry suck so much. Well i know the hate trains gonna find me on this on, today im giving 10 hoi 4 tips based on waking the tiger, in this iron hearts 4 guide im showing you guys many tips and tricks few people know about when designing a division template and how template design is more of a strategy compared to just luck.To See My Story and Support Me Check me Out on Patreon https://www.patreon.com/dustinl796Check out more amazing videos here  https://goo.gl/Nz9vKsSocial links to stay up to date on new videos►Twitter https://twitter.com/TOPGUNGUY123►Instagram http://bit.ly/1Rx03LM►Discord https://discord.gg/pxcbGaM Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains).

cav+inf leader+expert on a general provide +20% attack and defense. 7/2 will eat Chinese INF blocks raw.

There is a lack of guides on competitive hoi4 multiplayer meta, so here is one. Template 4.2: The 40 width 10/10 "Space Marine, but Legal" division. (Piano/Vocal/Guitar Artist Songbook). A dozen songs from the 2011 breakthrough album by this British singer/songwriter are included in this collection of piano/vocal/guitar arrangements. Template 5.1: The 40 width "LSPG" division. "This is your field guide to getting yourself to want to do everything you always wanted to want to do"--Page [4] of cover. is it offensive?

Otherwise, 14/4s are generally better for offense, as they get crits on their own/without stacking attacks, and 10/0s are better for defense, as if neither crits they're more cost-efficient. Hiking in iceland in august 12 .

While it is a powerful tool, it can be complex and confusing if you are…

if you’re using motorized and spgs, why not just use medium tanks and light spgs? this is an arty division. Variants: Here's the real meat of this post. The most powerful force on the battlefield in Hearts of Iron IV are the tanks. There are several types of tanks which can fill several roles, so you should evaluate your situation and choose a type of tank accordingly. Variants: I'll cover the variants like I did the other tanks. The problem with the Manchuko area is terrain isn't always plains, so tanks get debuffs. Support Companies: If armor matters then limit these as much as possible. Press J to jump to the feed. Press J to jump to the feed. While we're on the subject of tanks, let's talk about superheavies. This book provides a description of principles and practices of shrimp culture at one point in time and documents both historical events and conditions now. It also tries to look into the future.

DO NOT DROP OR DRAG THE TANK. The assault guns and tank destroyers deployed by the Wehrmacht during the Second World War are not as famous as tanks like the Tiger and Panther, but they were remarkably successful, and they are the subject of Anthony Tucker-Jones's wide ...

And unlike 14/4 marines, once these land they can actually fight.

Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). The 14/4. Below . In this hoi4 la resistance division template guide for beginners, I am talking about the hoi4 combat width mechanics, after which I illustrate the best hoi4 division templates, when it comes to hoi4 infantry templates, hoi4 paratrooper template, hoi4 marines template, hoi4 mountaineers template, and then move on to talk about the hoi4 motorized . also, if you're willing to pay for more tanks and more stats, you could make a 13-3-4 cav-ht-htd which also count as as a cav division. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well.

Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. Template 4.3: The 40 width Heavy Tank Destroyer. Cain Bonham is as big and bad as they come. A single Naval Yard outputs 2.5 production per day. Me, who usually plays minors and who considers starting with 3 research slots a luxury: "Damn, this tank division costs over 7k, where can I cut some corners?". What am I doing wrong? It reflects the changing intelligence needs of our clients in both the public and private sector, as well as the many areas we have been active in over the past two years. Hoi4 Guide University. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. I just wanna thank you for these man. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.

It’s definitely worth considering, especially if France has heavies so you can actually push them. Education 2 hours ago Hoi4 Meta Division Templates 2021 University.Education 6 hours ago Hoi4 Template Meta University.Education 1 hours ago Steam Community :: Guide:: Division Template 2021.Education 5 hours ago Division Template 2021.By ASSPIRE. 2 hours ago Posted: (1 week ago) Hoi4 Template Designer Long Division Templates Germany Declares war on poland hoi4 Mask View size guide. For those who. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. For heavy tanks this is quite easy. With all of the things being said, if you have followed the guide correctly, you should be prepared for the start, but there is one more thing to be done before unpausing the game. In seeking answers to these questions, Norman Rich carries his study of Hitler's war aims to the actual policies implemented in the countries that came under German occupation before and during the Second World War. Every A Historical Ai Game In A Nutshell Hoi4. Hoi4 garrison division template Hoi4 garrison division template. More SPG? Now, as I'm sure you've seen, whether or not you use these varies a lot by community. That's why you still see all the 1936-1939 divisions on the front with no changes. As the US you can definetley go 20 width or higher, you'll have the resources and industry for it. This field manual establishes doctrine (fundamental principles) for tactical counterinsurgency (COIN)operations at the company, battalion, and brigade level. 5 piercing, so your 15 armor light tank divisions will do well against them.

Each country starts with one or more division templates that may be used to order recruiting and deployment of new land units.

It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. it wont get buffed by cav buffs. H earts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved - especially with numerous DLC and patches adding . Overall, I just don't think they're ever worth it. Above 4 supply use is prohibitive in the Asian area! A guide to mastering the German Reich in HoI4 | The best ... Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. You use it like infantry, but it's not. You get your infantry and cavalry experts, and grind a cavalry leader on your infantry leader (and get the cavalry and infantry expert general traits). What is the real history behind Independence Grove and Devil's Gate? When these questions and more are answered, you will never look at the history of Illinois the same way. This painstakingly researched book leaves no ghost unturned. I mean, South Africa can have 2 10/10 - 12/8 heavies for Africa and 5-10 total by D-day. HSPG will just make you lose to tanks and aren't usually practical. American author Leon Kelly, Jr. brings us Satan is Here. God is Coming! This book uses evidence from the Bible to set the record straight about the whereabouts of the devil and his plan to blind us to the ways of the truth. However, 7/2s actually stand a chance to get crits on naval invasion defense against infantry marines and on forts.

When you show multiple motorised troops. Otherwise replace one infantry battalion and AA .

You can find part 1 here, part 2 here, part 3 here and part 4 here. Templates can be modified, and such modifications apply automatically to all divisions using . The HOI4 La Resistance Anarchist Spain Global Defense Council was contributed by â. the new lowest cost tank is 4 inf - 4 sf - 4 cav - 4 camels - 2 arty - 1 tank. And I personally try to keep speed above 5.5. This is how you delete a D-day wall, and live to tell the tale. Supports: Limit support companies on this one. I also have some comments saved elsewhere about some other whack templates and I will spam your threads with those so please forgive me in advance:). Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. For SP I just use 4HT 4HSPA and 12 motorized. Also what do you think of 9-4-5s? maybe good for Australia or other nations that have inf+arty high command, but in that case, you just use inf instead of cav as they're cheaper and get buffed by doctrine, which cav rarely do. If I'm going SF, should I be adding more moto/mech? HOI4 - Land Doctrines Overview If this is your first visit, be sure to check out the FAQ by clicking the link . thank you for commenting it, though. Same as every other infantry template. Rommel and his heavy tanks keep pushing me out of africa I think I will try the heavy tank destroyer division I'm south africa.

Read it now. These are like the 5/2/2, but for multiplayer. Once again, I hope this was helpful to everyone. 13-3-4 cav-ht-htd which also count as as a cav division or 13-3-3-2 cav-ht-htd-hspaa. A single Naval Yard outputs 2.5 production per day. A division is 1 basic unit depicted on the map during gameplay. HOI4 Multiplayer Meta Guide. Support Companies: Eng/AA/Art if you do SF.

Hoi4 Division Template Guide University. Variants: For the mot/mech question I'd recommend motorized. But the best part is that's not the only way these divisions get bonuses. Top Division Templates - Hearts of Iron 4 (HOI4) Top Division Templates - Hearts of Iron 4 (HOI4) I good 40 width tank division with good amount of armour. I disagree with your Cav division, although it’s better than a 10-0 of nothing but Cav in attack, defence etc, it’s also slower and there is no point in slow Calvary. My tank divs on SF feel more sluggish than on MW. definitely not all of them. 7/2s are definitely favored by the casual community (including the RT56 RP mod MP community and others like that). 17 CAV + 3 HT - technically a cavalry division so cav high command, cav leader, cav expert, inf leader, and inf expert will all buff the division. However, if you have it, it is a hard counter to most medium tanks, which will rarely be able . So for inf division thats 7 or 14 infantry battalions and 2 or 4 arty and for armor its 15 mediums and 5 motorized inf. 2 Polish Infantry Division 1939 [1] 3 Soviet Rifle Division 1941 [1] 4 American Infantry Division 1943 [1] 5 British Infantry Division 1939 [1] 6 Italian Infantry Division 1940 [1] 7 French Infantry Division 1940 [1] 8 Japanese Infantry Division 1940 Standard B [1] 9 Romanian Infantry Division 1941 [1] 10 German Armor Division 1939 [1] 11 Footnotes Finally, you need to consider what variants you want to use. There is a lack of guides on competitive hoi4 multiplayer meta, so here is one. the arty were already limiting speed down to 4 km/h anyway. Template 1.3: Basic 20 width "9/2" anti-tank infantry. This is a reproduction of the 1984 Department of the Army Field Manual 100-2-3 (The Soviet Army: Troops, Organization, and Equipment). Templates should be placed in appropriate subcategories. Feel free to use any of the information in the series in your own media. Welcome to the fifth and final installment of my division template guide! cav expert in high command provide +10% attack and +10% defense.

Sudendly my defensive division went 16 width from 20. I would tend rather towards 9 cav + 3 inf + 4 arty + 2 tank to reduce cost. also, this is really only useful for grinding. Next up, you have to figure out what ratio to use. Make sure you don't lose your piercing if you go too low! Finally, variants. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. I've seen USSR players catch the Axis off-guard with these by naval invading Romania and capitulating them within the week (admittedly, it was a really shitty Axis). In this case, the 6/4 is also the more economically viable option. Welcome, after a long break Hearts of Iron IV nation guides are While it is a powerful tool, it can be complex and confusing if you are… A major component to a successful battle plan in Hearts of Iron IV is the composition of your divisions. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. Slaughterhouse is the first book of its kind to present a history of the Eastern Front that includes up-to-date information culled from long-sealed archives and synthesized by some of the foremost historians of the Soviet and German ... Hoi4 German Division Template University. Press J to jump to the feed. First off is the question of motorized, mechanized, or amtracs. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template.

This is because their logic - that 7/2s are better because the attacks they receive are more spread-out, and there's a higher org pool to absorb them - has some truth to it, especially if the 7/2s are getting crits, which with good modifiers they can (especially against other 7/2s since they have less defense than 10/0s). The only exception would be if a 14/6 kept infantry from piercing you. Be prepared to make these, even if you don't need them. Superheavy tanks take up .4 supply/battalion to heavy tanks' .3, cost 1500 ICs/battalion to heavy tanks' 1200, and only have around 10% better combat stats, BEFORE you consider that they have 10% greater terrain penalties across the board. Template 4.4: The standard 40 width "13/7" medium tank division.

This first volume (of two) begins with the origins and consequences of the medieval myth of the 'Reich,' which was to experience a fateful renaissance in the twentieth century, and ends with the collapse of the first German democracy. Will struggle against tanks but is fast enough to avoid them. These manuals cannot stand alone, but should be used interchangeably. These field manuals serve as the definitive source of unclassified information on Soviet ground forces and their interaction with other services in combined arms warfare. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Support Companies: Same as heavies when you don't care about armor. Thanks for doing these. My standard INF division is 11*INF 3*ART (AT in support) My "Guards" INF division is 11*INF 2*ART 1*HT 1*AA. However, military units alone cannot defeat an insurgency. Most of the work involves discovering and solving the population's underlying issues, that is, the root causes of their dissatisfaction. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would.

All tanks are their base models, with the exception of TDs, which are all gun-upgraded. In each part/post I'll go over a handful of templates . Let's use Bulgaria as an example. For example, now I'm on my 4th or 5th playthrough with Manchuko. Download mod «Millennium Dawn Classic» for Hearts of Iron 4 (1.9.1 - 1.9.3). If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). If a lower motorized ratio gets you piercing go for it. then you dont need the tank variants. Press question mark to learn the rest of the keyboard shortcuts. Additionally, countries not at war suffer a 50% . I usually don't play majors, and always struggle to attack. They also count as infantry, meaning you can add infantry and cavalry high commands, and generals as well. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. One of the "Best Books of 2020" by NPR's Book Concierge **Your Favorite Movies, Re-Watched** New York Times opinion writer and bestselling author Lindy West was once the in-house movie critic for Seattle's alternative newsweekly The ...

motorised, mechanised and amtrack on one template are you saying we should use all of them in one template or just one type? As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio.

This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. 4 INF + 8xSpecialForces + 4 ART + 2 HT - a great "tank" division designed to get classified as a tank for the lowest possible cost with reasonable stats (so Rokossovsky's high command bonus would help the division). Overall, it's still complicated; but when you actually do tests on it 14/4s do better in vanilla unless the 7/2s have some crazy stat modifiers and are up against defense modifer-less infantry.

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    hoi4 division templates guide